Activities

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Showing 18 of 41 activities. To narrow your results, use the filters above.

Grades:
  • 9–12
Level: 4
Working in groups, students will select a city and then use U.S. government census data to develop an algebraic relationship between time and population size.
  • Math
.pdf
Grades:
  • 9–12
Level: 3
In this activity, students work in teams to develop a method for creating a mathematical model of the path of a ball. The teams measure the height from which a ball is thrown, and the time taken for the ball to reach the ground.
  • Technology
.pdf
Grades:
  • 9–12
Level: 3
In this activity, students will investigate how robots work including robotic parts and explain how energy is transferred to make different parts move.
  • Science
.pdf

Floating on Air

  • Manufacturing
Grades:
  • 9–12
Level: 2
Students will investigate the relationship between friction and motion by building a simple hovercraft.
  • Science
.pdf

Fast Lane

  • Manufacturing
Grades:
  • 9–12
Level: 2
In this activity, students will investigate how electricity and magnetism are closely related by building and testing their own electromagnets.
  • Science
.pdf

Fast Lane

  • Manufacturing
Grades:
  • 9–12
Level: 2
In this activity, students will investigate how electricity and magnetism are closely related by building and testing their own electromagnets.
  • Science
.pdf
Grades:
  • 9–12
Level: 3
Students will use geometric shapes to design a unique three-dimensional object that has an everyday use.
  • Technology
.pdf
Grades:
  • 9–12
Level: 3
Students explore the basic components of vehicle design and learn about the conditions affecting Mars rovers. They design an improved Mars rover by defining a problem and proposing a solution in the form of improved design elements.
  • Engineering
.pdf
Grades:
  • 9–12
Level: 2
Students will “mash up” an assigned product with one design influence from nature and present the product design to their peers using a free CAD software (such as Google Sketch).
  • Engineering
.pdf
Grades:
  • 9–12
Level: 3
Students will investigate the technological application of quantum effects in cyber security.
  • Engineering
  • Technology
.pdf
Grades:
  • 9–12
Level: 4
Description: Students consider the benefits and tradeoffs of using credit and learn about the role interest plays in using credit cards. Then, they create an equation that describes the length of time it takes to pay off a debt.
  • Math
.pdf
Grades:
  • 9–12
Level: 3
Students will design one or more unique levels of a maze game using a free online coding program.
  • Technology
.pdf
Grades:
  • 9–12
Level: 3
Students will work together to evaluate the effects of collaborative efforts between doctors and robotic technology that is providing advancements in the healthcare atmosphere.
  • Science
  • Technology
.pdf
Grades:
  • 9–12
Level: 3
Students will construct a coin battery and measure its voltage output. They will compare their battery’s voltage to that of traditional AA/AAA batteries and consider modifications to their battery so it produces enough power to light up an LED bulb.
  • Science
.pdf
Grades:
  • 9–12
Level: 3
Students will create a case study to demonstrate how to incorporate smart city technology into an assigned city.
  • Technology
.pdf
Grades:
  • 9–12
Level: 4
In this activity, students will explore a variety of real-world applications of machine learning and use the information to consider the potential advantages and disadvantages that come along with it.
  • Engineering
.pdf