# Activities

## Light the Bulb

• Energy
• 9–12
Level: 4
In this investigation, students will design three different circuit arrangements with a switch capable of lighting a small light bulb. They will use the results of this investigation to determine the best configuration for wiring holiday lights.
• Science
.pdf

## Life Cycle of Engineering

• Manufacturing
• 9–12
Level: 3
Students will use a life cycle audit to evaluate a product’s environmental impact on society by proposing design changes in order to reduce the negative impact it could have.
• Engineering
.pdf

## IT Careers

• IT
• 9–12
Level: 3
Students will investigate, categorize and explore the multitude of IT career categories that are available through reading several IT-career cards.
• Technology
.pdf

## Hurricane Force

• Energy
• 9–12
Level: 2
In this lesson, students will work in teams to create a structure that will withstand simulated hurricane force winds
• Engineering
.pdf

## How Low Can You Go?

• Energy
• 9–12
Level: 3
In this activity, students will investigate factors that influence the temperature of an isolated system and relate this to average kinetic energy and thermodynamic properties.
• Science
.pdf

## How Does Your City Grow

• IT
• 9–12
Level: 4
Working in groups, students will select a city and then use U.S. government census data to develop an algebraic relationship between time and population size.
• Math
.pdf

## How a Ball Falls

• IT
• 9–12
Level: 3
In this activity, students work in teams to develop a method for creating a mathematical model of the path of a ball. The teams measure the height from which a ball is thrown, and the time taken for the ball to reach the ground.
• Technology
.pdf

## Game Set Match

• Energy
• 9–12
Level: 3
In this activity, students will investigate how robots work including robotic parts and explain how energy is transferred to make different parts move.
• Science
.pdf

## Floating on Air

• Manufacturing
• 9–12
Level: 2
Students will investigate the relationship between friction and motion by building a simple hovercraft.
• Science
.pdf

## Fast Lane

• Manufacturing
• 9–12
Level: 2
In this activity, students will investigate how electricity and magnetism are closely related by building and testing their own electromagnets.
• Science
.pdf

## Explore 3D Design

• IT
• 9–12
Level: 3
Students will use geometric shapes to design a unique three-dimensional object that has an everyday use.
• Technology
.pdf

## Engineering Fields

• 9–12
Level: 2
Students will learn about the vastness of opportunities in the engineering field by studying more in-depth about 2-3 specific careers, exposing them to new career paths they might consider.
• Engineering
.pdf

• 9–12
Level: 2
Help students learn that radiation exists all around people both in natural and manmade ways in this activity. Students will use digital and/or print resources to learn about ionizing and non-ionizing radiation along with the benefits/risks associated.
• Science
.pdf

## Designing a Mars Rover

• Manufacturing
• 9–12
Level: 3
Students explore the basic components of vehicle design and learn about the conditions affecting Mars rovers. They design an improved Mars rover by defining a problem and proposing a solution in the form of improved design elements.
• Engineering
.pdf

## Design All Around Us

• IT
• 9–12
Level: 2
Students will “mash up” an assigned product with one design influence from nature and present the product design to their peers using a free CAD software (such as Google Sketch).
• Engineering
.pdf
New

## Design a NewBot

• Manufacturing
• 9–12
Level: 2
Students will identify problems in society and design a prototype, including sensors and components necessary for a new robot. Students will engage in the engineering design process and seek suggestions from their peers to improve design concepts.
• Engineering
• Technology
.pdf

• IT